
// through the netherworld.
the problem of the real
‘’The netherworld’’ is a transition space where one finds oneself doing nothing else but ‘’going through’’.
The project attempts to depict the experience of the meeting with ‘’the real’’ through constructing multiple impressions and interpretations of the reality.
It treats architectural space as a narrative.
By using the image as a tool, space exists only inside the image, only inside the surface of the paper, and only while being ‘’ looked at ’’. Otherwise, the space is ‘’simply not there’’.
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The dialectics of the virtual and the real are inscribed in every stage of the design process and consequently in the final product. By existing simultaneously in both imaginary virtual and material realms the image manages to stay ‘’ inbetween ’’.
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By mediating between the surface of the image and the [ 3D ] space it creates a multi-sensory experience rather than visual impulse. Space is constantly in motion, never finished, always imperfect…
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layering as a design strategy
the key aspect in the design process is the idea of layering. With this method, the formal complexity and space itself is created by the number and the content of each layer. This way the space never is finished, [perfected] object and is much more fluid and open to change.
Simply because at any point another layer can be added.
In this regard, any space becomes an ‚‚ in-between space‘‚ .
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Master thesis project
1st. supervisor Roger Bundschuh
2nd. supervisor Attilio Terragni
Dessau International Architecture School
Anhalt University Department 3
2016/17
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